Infected Threats & Boss Bestiary
From the common infected hordes to the two-phase vampire boss Dracula at the Graveyard, memorize encounter locations and counter strategies for the road to the 95,000m Final Stop.
Data verification (Sept 2026): the previously listed "Highway Goliath (6,000 HP)", "Industrial Abomination (14,000 HP)" and "Final Overlord (28,000 HP)" bosses appear in no reliable source and have been removed. Confirmed bosses are Dracula (9,000 HP, two phases), Anubis and Fred. HP marked "not documented" has no official value.

Standard Infected
The common zombie horde that prowls the entire route. Individually weak, but they swarm stopped buses and breach unboarded windows in large numbers.
Keep windows barricaded, keep the furnace burning so the bus never stalls, and clear door clusters with melee before switching to firearms.
Dracula (Vampire Boss)
A two-phase vampire boss encountered at the Graveyard. Dracula grabs survivors on the road and forces a "Fight Back" meter struggle before the proper fight begins.
Mash out of the road grab via the Fight Back meter, then burn down his two phases with your best sustained firepower while teammates revive grabbed survivors.
Anubis (Dungeon Boss)
Hidden dungeon boss themed on the Anubis/Sphinx update. Defeating him awards the "God Slayer" badge. One recorded run opened the chamber roughly 23 minutes into the session, but spawn access is not fixed.
Bring full ammo reserves and healing before entering the dungeon chamber — the encounter is optional, so a squad that is low on supplies should skip it.
Fred (Final Stop Boss)
The deciding encounter at The Last Stop itself. Fred offers two endings: cure him with the potion for the peaceful ride ending, or defeat him in combat for the kill ending.
Decide your ending before the final stop. Preserve the cure potion if you want the Cure Fred ending; otherwise bring every stored weapon and explosive for the boss fight.
Nightmare Mode Horde
Nightmare Mode runs permanent night with six-player squads, meaning every nocturnal threat is active for the whole 95,000m route and recorded boss HP bars apply to Dracula, Anubis and Fred.
Only enter Nightmare Mode with a full six-player squad, pre-planned fuel stops, and every window barricaded before the first nightfall.
Boss Encounter Protocols: Dracula, Anubis & Fred
Located near Checkpoint III. He grabs players on the road first — mash the "Fight Back" meter to escape — then opens a two-phase boss fight. Keep your best sustained weapon and a revive plan ready.
An optional dungeon encounter (Sphinx-themed update) awarding the "God Slayer" badge. Enter only with full ammo and healing — recorded runs open the chamber roughly 20+ minutes in, but access is not fixed.
The deciding encounter at the Last Stop itself. Cure Fred with the potion for the peaceful ride ending, or preserve nothing and fight him for the kill ending. Decide your ending before you arrive.