Weapons & Defense Database
Surviving 95,000 meters requires balancing firepower with ammo conservation. Explore damage values, fire rates, optimal engagement ranges, and mounted turret upgrades.
Combat 12-Gauge Shotgun
Devastating close-range weapon that clears doorway breaches in a single blast.
Scoped Hunting Rifle
High-precision rifle that eliminates Acid Spitters and Brutes before they approach.
Submachine Gun (Tommy)
High capacity drum magazine weapon that shreds dense swarms of sprinters.
Heavy Service Revolver
Reliable, high-impact handgun that one-shots standard walkers with headshots.
Spiked Sledgehammer
Brutal two-handed blunt weapon that breaks zombie armor and knocks down groups.
Hardened Steel Crowbar
Versatile scavenging tool that deals solid damage and cracks open locked crates.
Mounted Roof Auto-Turret
Automated perimeter defense installed on the bus roof. Fires automatically at detected infected.
Improvised Pipe Bomb
Beeping explosive that attracts zombies before detonating with massive shrapnel.
Ammo Conservation Rules in the Wasteland
Never waste shotgun shells or rifle rounds on lone crawling or shambling walkers. Use Crowbars, Sledges, or Berserker cleaves.
Acid spitters will melt your bus armor from 30 meters away. Have a Marksman stationed on the roof with a Hunting Rifle.
When the bus door is breached by sprinters, point-blank shotgun blasts deal 180 AoE damage, clearing the exit instantly.