LAST STOPWIKI
OFFICIAL SURVIVAL MANUAL

0 to 95,000m Beginner Survival Guide

Welcome to the wasteland of Last Stop. This guide outlines everything you need to know from the moment you spawn in the bus depot to the final extraction bunker at 95,000 meters.

The 5 Iron Rules of Last Stop
01

The Bus Does Not Stop For Anyone

The bus drives forward on rails automatically. If you wander more than 30 meters into an abandoned building, you WILL be left behind in the wasteland. Always appoint a squad scout and keep an eye on the rear tail lights.

02

Always Keep 3 Units in the Furnace Buffer

If the fuel gauge drops to zero, the engine stalls instantly. A dead bus attracts 3x more zombie aggro. Never leave the furnace with less than 2-3 pieces of coal or wood stacked.

03

Redeem Free Codes on Day 1

Immediately input codes 'FRED' and 'UPDATE1' to secure 750 free Tickets. This is enough to unlock the Carpenter (750 Tickets) or get you 75% of the way to the Medic (1,000 Tickets) on your very first run.

04

Board Up Windows Early

Fast infected begin ambushing the bus once you leave the safe opening stretch. If side windows are unboarded, they will leap through the glass directly into the passenger cabin — always carry wood and use the Z key to barricade.

05

Never Scavenge Far From the Bus at Night

Nighttime empowers the horde and shrinks your visibility to almost nothing. Unless you are playing the Vampire class, stay inside the bus cabin behind barricaded doors when the sun goes down.

Milestone Step-by-Step Survival Phase Guide

Phase 1: Kilometers 0 - 10,000 (Suburban Scavenging)

Stockpile Coal and Barricade Side Windows

When you spawn, the bus moves at a slow cruising speed. Appoint one player to watch the furnace and feed it wood or coal scraps. The other 2-3 players should sprint into roadside garages to grab wood planks and crowbars. Use the key "Z" to affix wood planks across the passenger windows.

Phase 2: Checkpoint Gates (Key, Rescue, Loot)

Master the Checkpoint Gate Loop

The route features three checkpoint gates with a Key/rescue/loot loop between them. Send your fastest runner for keys while gunners hold the bus; never leave the engine unattended. Around Checkpoint III, watch the road near the Graveyard — Dracula grabs survivors straight off the road and forces a "Fight Back" struggle before his two-phase fight.

Phase 3: Terminals & Resupply

Sell Loot, Buy Recipes, Hoard Fuel

The first Terminal appears around 12,000m (the first Gas Station is around 3,000m). Sell everything that is not fuel, then reinvest in crafting recipes and class unlocks. Keep every Gas Can for the burner and drop fuel straight into the furnace — exact per-item meter values are not officially published, but community guides consistently rank Gas Cans first.

Phase 4: The Final Stop (95,000m) — Cure or Kill Fred

Decide Your Ending Before You Arrive

At the 95,000m Last Stop you face Fred, the game's final encounter. Preserve the cure potion through the whole run to unlock the peaceful Cure Fred ending, or go in armed to the teeth and defeat him for the kill ending. Either way, keep one full fuel buffer for the final approach so the bus is still moving when you get there.