LAST STOPWIKI
VEHICLE ENGINEERING & TECH TREE

Bus Upgrades Tech Tree & Milestones

The bus is your squad's moving lifeline. Upgrade its engine to squeeze maximum mileage out of every coal chunk, and fortify its hull with heavy spiked cowcatchers to survive 95,000 meters.

Engine & Powertrain

Directly improves fuel-to-distance conversion ratio and bus top speed.

Level 1 (Stock)Free

1.0x baseline fuel burn and travel velocity.

Level 2 (Tuned Carburetor)800 Tickets

+15% distance per fuel item, faster acceleration.

Level 3 (Turbo Diesel)2,200 Tickets

+30% distance efficiency, reduced engine overheat rate.

Level 4 (Twin Supercharger)4,500 Tickets

+45% distance efficiency, ploughs through small zombie piles without slowing.

Level 5 (V8 Apocalypse Overhaul)8,000 Tickets

+65% maximum efficiency, horn stuns zombies in road path.

Armor Plating & Ramming Cowcatcher

Protects the vehicle hull, windshields, and doors from horde breach attacks.

Level 1 (Stock Windows)Free

Fragile glass, zombies shatter windows after 3 hits.

Level 2 (Welded Steel Bars)600 Tickets

Prevents zombies from leaping through passenger windows.

Level 3 (Spiked Front Cowcatcher)1,800 Tickets

Instantly kills standard Walkers upon impact; -15% ramming deceleration.

Level 4 (Reinforced Hull Sheeting)3,500 Tickets

Reduces hull damage taken from corrosive and heavy attacks while the bus is swarmed.

Level 5 (Titanium Ramming Battering-Ram)7,000 Tickets

Smashes through roadblock cars and crashed vehicles with minimal hull damage.

Roof Mounted Auto-Turrets

Autonomous roof weaponry that covers the rear and flanks during scavenging halts.

Turret Hardpoint 1 (Roof LMG)1,500 Tickets

Mounts 360-degree light machine gun with 500 RPM auto-target fire.

Turret Hardpoint 2 (Flame Projector)3,200 Tickets

Ignites rear area in continuous napalm stream, roasting pursuing sprinters.

Turret Hardpoint 3 (Heavy Auto-Cannon)6,000 Tickets

Heavy anti-materiel cannon that staggers Brutes and Bosses.

Auxiliary Utilities & Lighting

Nighttime defense, furnace expansion, and squad convenience upgrades.

High-Beam Halogen Lights500 Tickets

Doubles headlight cone distance for earlier obstacle warning.

Roof UV Searchlight Rig2,000 Tickets

Massively extends night visibility for driving and scavenging — critical on Nightmare Mode's permanent night.

Extended Fuel Hopper2,500 Tickets

Allows stacking up to 10 fuel items in furnace buffer queue.

Optimal Upgrade Order for 95,000m Extraction

Phase 1 (0 - 15,000m)

Engine Lv 2 + Window Bars

Prioritize fuel efficiency first to stretch early coal supplies. Barricade side windows to stop fast infected from ambushing survivors while refueling. (Ticket costs are community-reported estimates — no official price list exists.)

Phase 2 (15,000 - 45,000m)

Spiked Cowcatcher + Roof LMG

In this middle stretch you hit the checkpoint gates and the Graveyard where Dracula waits near Checkpoint III. Get the spiked cowcatcher for ramming abandoned roadblock cars and the roof LMG for automated crowd control before committing to boss fights.

Phase 3 (45,000 - 95,000m)

UV Rig + Engine Lv 4-5

The back stretch offers fewer resupply stops and hides the optional Anubis dungeon. Max out your engine, carry every spare fuel unit, and keep one full buffer reserved for the final approach to the 95,000m Last Stop.

95,000m Environmental Route Checkpoints

Hazard breakdowns, recommended engine levels, and key rewards as you push through each segment of the route.

0m - 3,000m

Opening Road

The stretch from spawn to the first Gas Station, where you learn the furnace loop.

Hazards:Standard infected hordes • Furnace running dry if nobody fuels • Getting left behind while looting
Recommended Spec:
Stock engine is fine — stockpile coal and wood
Key Rewards:
Coal, Wood planks, Starter weapons and barricade materials
3,000m - 12,000m

Road Stops & First Terminal

Gas stations and roadside buildings lead up to the first Terminal around 12,000m.

Hazards:Infected packs around loot buildings • Bus stalling during scavenging halts
Recommended Spec:
Stock engine; keep 2-3 fuel units buffered
Key Rewards:
Sell loot at the Terminal, Buy crafting recipes and classes, Fuel restock
12,000m - 60,000m

Checkpoint Gates & Graveyard

Three checkpoint gates with a Key/rescue/loot loop between them; the Graveyard housing Dracula sits near Checkpoint III.

Hazards:Dracula's road grab and two-phase fight (Graveyard) • Checkpoint key hunts • Night hordes while stopped
Recommended Spec:
Keep fuel buffered; repair and re-arm at every gate
Key Rewards:
Checkpoint progression, Dracula badge ("Defeat Dracula Boss!"), Gate loot
60,000m - 95,000m

The Long Haul

The community-reported back stretch of the route, including entrances to hidden content such as the Anubis dungeon.

Hazards:Optional dungeon encounters (Anubis / God Slayer badge) • Ammo exhaustion before the final stop • Night ambushes
Recommended Spec:
Carry every spare fuel unit — refuel opportunities thin out
Key Rewards:
Anubis dungeon badge ("God Slayer"), Rare dungeon loot
95,000m

The Final Stop

The end of the line at exactly 95,000m, where Fred awaits — cure him with the potion for the peaceful ending or fight him for the kill ending.

Hazards:Fred final encounter • Choosing the ending (cure vs kill) • Surviving the approach with a depleted squad
Recommended Spec:
Save one full fuel buffer for the final approach
Key Rewards:
Cure or kill ending badge, Run completion, Class and recipe progress carries on