Last Stop Classes Tier List & Comparison
Survivor classes rotate in the in-game shop every few hours. Use our tier list to evaluate which archetypes are worth spending your hard-earned Tickets on, and compare any two classes head-to-head.
Dual Class Side-by-Side Comparison
Vampire
- Immune to zombie stealth detection
- Insane survivability in night scavenging
- Never needs healing supplies
- Very expensive ticket cost (12K)
- Cannot be healed by team Medics
Necromancer
- Creates passive defensive buffer around bus
- Scales exponentially against large hordes
- Thralls absorb boss aggro
- Robux-exclusive unlock
- Thralls require line-of-sight command
Necromancer
The ultimate horde commander. Slayed infected rise as obedient armored minions that fight for your bus.
- • Lv 1: Up to 3 zombie thralls (50% max HP)
- • Lv 2: Up to 6 zombie thralls, thralls can equip armor
- • Lv 3: Up to 10 zombie thralls (100% max HP) with health regeneration
Vampire
A nocturnal stalker that completely avoids enemy detection at night while unleashing lethal lifesteal attacks.
- • Lv 1: Night lifesteal 15%, +20% movement speed
- • Lv 2: Night lifesteal 25%, +35% damage bonus
- • Lv 3: Undetectable to Sprinters and Stalkers even in full darkness
Medic
The heartbeat of the survival squad. Heals allies twice as fast and grants permanent team health multipliers.
- • Lv 1: +15% Max HP, 50% faster revive speed
- • Lv 2: +20% Max HP, healing grants temporary defense buff
- • Lv 3: +25% Max HP, passive group regeneration while inside the bus
Bus Driver
Master of momentum. Tunes the bus transmission for faster cruising speeds and reduced zombie climb windows.
- • Lv 1: +15% bus cruising speed
- • Lv 2: +25% bus cruising speed, 20% fuel efficiency bonus
- • Lv 3: +30% bus speed, horn honk stuns nearby zombies for 3 seconds
Engineer
Fortification specialist who repairs bus plating instantly and boosts mounted defense turrets.
- • Lv 1: 30% faster repair speed
- • Lv 2: 50% repair speed, +15% turret damage
- • Lv 3: Deploys auto-repair drone inside the bus cabin
Berserker
High-octane melee brawler that cleaves through clusters of zombies without spending a single bullet.
- • Lv 1: +25% melee damage, 15% stamina reduction
- • Lv 2: +40% melee damage, heavy cleave hits 3 targets
- • Lv 3: Berserk frenzy triggers +50% movement speed and life recovery
Marksman
Pinpoint sniper designed to eliminate high-threat special infected before they can get close to the bus.
- • Lv 1: +30% headshot damage multiplier
- • Lv 2: +50% headshot damage, scoped sway eliminated
- • Lv 3: Piercing bullets pass through up to 2 zombies
Scavenger
Resource hoarder who extracts premium fuel canisters and rare weapon crates from abandoned buildings.
- • Lv 1: +15% loot discovery chance, +1 backpack slot
- • Lv 2: +25% loot discovery chance, +2 backpack slots
- • Lv 3: Highlights fuel canisters and ammo through walls within 15 meters
Heavy Tank
An armored behemoth who acts as the door guard, blocking zombie entry and absorbing boss strikes.
- • Lv 1: +25 bonus armor, 20% knockback resistance
- • Lv 2: +50 bonus armor, shield bash stuns 3 enemies
- • Lv 3: 40% damage reduction when standing in doorway
Chef
Morale and nutrition expert. Turns basic canned food into survival stews that eliminate starvation and sanity drop.
- • Lv 1: Food gives 50% bonus hunger saturation
- • Lv 2: Stews grant +10% movement speed for 2 minutes
- • Lv 3: Cooking food produces bio-fuel scraps for furnace
Electrician
Grid engineer who overclocks the bus's electrical system, deploying electrified perimeter wires and blinding searchlights.
- • Lv 1: +50% headlight brightness and range
- • Lv 2: Electrified bus door handles shock breaching zombies
- • Lv 3: Stun traps arc electricity across 4 adjacent enemies
Carpenter
Beginner builder who starts with raw wood materials to board up windows during the opening kilometers.
- • Lv 1: Starts with 15 Wood Planks
- • Lv 2: Starts with 20 Wood Planks, +10% barricade HP
- • Lv 3: Starts with 30 Wood Planks, hammer hits repair wood