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Last Stop Classes Tier List & Comparison

Survivor classes rotate in the in-game shop every few hours. Use our tier list to evaluate which archetypes are worth spending your hard-earned Tickets on, and compare any two classes head-to-head.

Data verification (Sept 2026): class costs, star ratings and level bonuses cross-checked against the Sportskeeda Classes guide and the GameZebo tier list. Entries carry a source note where verified.

Dual Class Side-by-Side Comparison

Select any two classes below
S TIER

Vampire

Cost: 12,000 Tickets • Role: Combat
Passive Ability:
Cannot use standard Medkits or Bandages. Enemies cannot sense your presence. Gains +40% Speed, +35% DMG, and 25% Lifesteal during nighttime.
Pros & Cons:
  • Immune to zombie stealth detection
  • Insane survivability in night scavenging
  • Never needs healing supplies
  • Very expensive ticket cost (12K)
  • Cannot be healed by team Medics
S TIER

Necromancer

Cost: 899 Robux • Role: Combat
Passive Ability:
Reanimates defeated zombies into friendly thralls. Up to 10 minions at Level 3, which can be outfitted with salvaged armor.
Pros & Cons:
  • Creates passive defensive buffer around bus
  • Scales exponentially against large hordes
  • Thralls absorb boss aggro
  • Robux-exclusive unlock
  • Thralls require line-of-sight command
TIER SGame-breaking survivability and top-tier scaling
899 Robux

Necromancer

Role: Combat

The ultimate horde commander. Slayed infected rise as obedient armored minions that fight for your bus.

Passive:
Reanimates defeated zombies into friendly thralls. Up to 10 minions at Level 3, which can be outfitted with salvaged armor.
Level 1-3 Scaling:
  • • Lv 1: Up to 3 zombie thralls (50% max HP)
  • • Lv 2: Up to 6 zombie thralls, thralls can equip armor
  • • Lv 3: Up to 10 zombie thralls (100% max HP) with health regeneration
✓ Checked Sept 2026: Sportskeeda Classes guide & GameZebo tier list (5 stars, 899 Robux, thrall scaling).
18,000 Tickets

Ghoul

Role: Combat

The corpse-eating rage engine. Food gives you no benefit — instead, devour zombie corpses to restore Hunger and charge a devastating Rage state.

Passive:
Eating zombie corpses restores Hunger and builds Rage. While raging you take massively reduced damage, jump far higher, land crushing plunge attacks, and bite corpses dramatically faster. Food items no longer restore Hunger.
Level 1-3 Scaling:
  • • Lv 1: Rage lasts 30s, -40% damage taken, 2x jump height, +50 landing damage, 0.6s bite, +4% hunger and +5% rage per corpse
  • • Lv 2: Rage lasts 45s, -60% damage taken, 2.5x jump height, +75 landing damage, 0.4s bite, +7% hunger and +8% rage per corpse
  • • Lv 3: Rage lasts 60s, -80% damage taken, 3x jump height, +100 landing damage, 0.2s bite, +10% hunger and +12% rage per corpse
✓ Checked Sept 2026: GameZebo tier list (Sep 9) full level table; Sportskeeda Classes guide (Sep 8) ranks Ghoul the best class; also covered by TechWiser and laststopmeta.com.
12,000 Tickets

Vampire

Role: Combat

A nocturnal stalker that completely avoids enemy detection at night while unleashing lethal lifesteal attacks.

Passive:
Cannot use standard Medkits or Bandages. Enemies cannot sense your presence. Gains +40% Speed, +35% DMG, and 25% Lifesteal during nighttime.
Level 1-3 Scaling:
  • • Lv 1: Night lifesteal 15%, +20% movement speed
  • • Lv 2: Night lifesteal 25%, +35% damage bonus
  • • Lv 3: Undetectable to Sprinters and Stalkers even in full darkness
1,000 Tickets

Medic

Role: Support

The heartbeat of the survival squad. Heals allies twice as fast and grants permanent team health multipliers.

Passive:
Uses Medkits and Bandages 2x faster when healing self or teammates. Grants +15% to +25% max health aura to all bus passengers.
Level 1-3 Scaling:
  • • Lv 1: +15% Max HP, 50% faster revive speed
  • • Lv 2: +20% Max HP, healing grants temporary defense buff
  • • Lv 3: +25% Max HP, passive group regeneration while inside the bus
TIER AStrong core combat and vehicle efficiency choices
1,500 Tickets

Bus Driver

Role: Utility

Master of momentum. Tunes the bus transmission for faster cruising speeds and reduced zombie climb windows.

Passive:
Increases bus maximum cruising velocity by +30% and reduces zombie grip chance on doors and windows by 40%.
Level 1-3 Scaling:
  • • Lv 1: +15% bus cruising speed
  • • Lv 2: +25% bus cruising speed, 20% fuel efficiency bonus
  • • Lv 3: +30% bus speed, horn honk stuns nearby zombies for 3 seconds
4,000 Tickets

Engineer

Role: Defense

Fortification specialist who repairs bus plating instantly and boosts mounted defense turrets.

Passive:
Repairs damaged bus windows and armor 50% faster with 25% less scrap. Mounted roof turrets deal +25% damage.
Level 1-3 Scaling:
  • • Lv 1: 30% faster repair speed
  • • Lv 2: 50% repair speed, +15% turret damage
  • • Lv 3: Deploys auto-repair drone inside the bus cabin
4,500 Tickets

Berserker

Role: Combat

High-octane melee brawler that cleaves through clusters of zombies without spending a single bullet.

Passive:
Melee attacks deal +40% cleave damage and inflict severe bleeding. When dropping below 20% HP, enters 6-second invulnerable frenzy.
Level 1-3 Scaling:
  • • Lv 1: +25% melee damage, 15% stamina reduction
  • • Lv 2: +40% melee damage, heavy cleave hits 3 targets
  • • Lv 3: Berserk frenzy triggers +50% movement speed and life recovery
TIER BSolid situational utility and fire support
2,500 Tickets

Marksman

Role: Combat

Pinpoint sniper designed to eliminate high-threat special infected before they can get close to the bus.

Passive:
Headshots deal +50% critical damage. Scoped rifles cycle and reload 35% faster. Has built-in night vision zoom.
Level 1-3 Scaling:
  • • Lv 1: +30% headshot damage multiplier
  • • Lv 2: +50% headshot damage, scoped sway eliminated
  • • Lv 3: Piercing bullets pass through up to 2 zombies
2,000 Tickets

Scavenger

Role: Utility

Resource hoarder who extracts premium fuel canisters and rare weapon crates from abandoned buildings.

Passive:
Increases rare loot drop rates by +25%. Carries 2 additional backpack slots and opens locked safes 2x faster with Crowbar.
Level 1-3 Scaling:
  • • Lv 1: +15% loot discovery chance, +1 backpack slot
  • • Lv 2: +25% loot discovery chance, +2 backpack slots
  • • Lv 3: Highlights fuel canisters and ammo through walls within 15 meters
3,500 Tickets

Heavy Tank

Role: Defense

An armored behemoth who acts as the door guard, blocking zombie entry and absorbing boss strikes.

Passive:
Innate +50 Armor plating. Immune to knockback effects and can body-block doorways while taking 40% reduced damage.
Level 1-3 Scaling:
  • • Lv 1: +25 bonus armor, 20% knockback resistance
  • • Lv 2: +50 bonus armor, shield bash stuns 3 enemies
  • • Lv 3: 40% damage reduction when standing in doorway
TIER CNiche utility that requires team coordination
1,200 Tickets

Chef

Role: Support

Morale and nutrition expert. Turns basic canned food into survival stews that eliminate starvation and sanity drop.

Passive:
Food processed in the furnace feeds all bus members simultaneously, providing double hunger replenishment and sanity boost.
Level 1-3 Scaling:
  • • Lv 1: Food gives 50% bonus hunger saturation
  • • Lv 2: Stews grant +10% movement speed for 2 minutes
  • • Lv 3: Cooking food produces bio-fuel scraps for furnace
1,800 Tickets

Electrician

Role: Utility

Grid engineer who overclocks the bus's electrical system, deploying electrified perimeter wires and blinding searchlights.

Passive:
Bus headlights shine 2x farther with wide-angle UV illumination, slowing nocturnal enemies by 30%. Can place shock traps.
Level 1-3 Scaling:
  • • Lv 1: +50% headlight brightness and range
  • • Lv 2: Electrified bus door handles shock breaching zombies
  • • Lv 3: Stun traps arc electricity across 4 adjacent enemies
TIER DEarly-game only starter classes
750 Tickets

Carpenter

Role: Defense

Beginner builder who starts with raw wood materials to board up windows during the opening kilometers.

Passive:
Starts every run with a Hammer and wood supplies (15 at Lv 1, 20 at Lv 2, 30 at Lv 3). Can reinforce wood barricades by 20%.
Level 1-3 Scaling:
  • • Lv 1: Starts with 15 Wood Planks
  • • Lv 2: Starts with 20 Wood Planks, +10% barricade HP
  • • Lv 3: Starts with 30 Wood Planks, hammer hits repair wood